Multi-sensory Augmented Virtuality
Holding page for all multi-sensory virtual reality projects that aim to extend the virtual realm (augmented virtuality) by introducing controlled congruent sensory stimuli as a means to improve immersion, engagement, sense of presence as well as enable novel simulation and game plays. These include the following incremental iterations: Ambiotherm (2017), Season Traveller (2018) and The Lost Foxfire (2019). Learnings from these are now being applied and translated into a training/simulation product for a Singapore Government agency.
Keywords: Mixed reality; multi-sensory VR; multimodal interaction.
Patents
Multi-Sensory Stimulation System and Assembly. International Application No. PCT/SG2020/050483.
AmbioTherm: Simulating Ambient Temperatures and Wind Conditions in VR Environments. US Provisional Patent No. 62/408,319.
Press
2019 World Economic Forum, “This VR game can create realistic touch, heat and smell”
2019 NUS News, “NUS team creates interactive, multisensory VR game”
2017 The New Paper, “ITE students develop multi-sensory virtual reality game”
2017 New Scientist, “Virtual reality weather add-ons let you feel the sun and wind”
2017 Futurism, “Now You Can Feel Wind and Temperature While in Virtual Reality”